Install Instructions
Please follow these instructions carefully to prevent any issues:
1. Remove any copy of the old client by deleting its folder.
2. Download the extracting archive below.
3. Find where you have downloaded the file to.
4. Double-click the file from the download location. On Windows, a black
console window will pop up while it extracts the client. On Mac/Linux,
extract the file using the archive tool.
5. When step 4 is finished, you may see a swc_client folder in the same
place you ran the downloaded file from. If so, open that folder.
6. You’ll see a swc_client program with an icon of a seal. Double-click
that to run the client. Do not move that program out of its home folder
or it may not be able to communicate with the server properly.
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Changelog
v0.2.18 BETA
- Fixed showing of Final Table and Tournament Table graphics on TableGUI (thanks LionelHutz)
- Implemented Ghost Cards in Mac version (was disabled before due to graphic errors). This also improves card visibility
on unsupported Linux distros, like Gentoo.
- Filtered more occurances of zalgo text.
- Fixed bug where using wrong password for transfer would subsequently make all further API calls use the incorrect
password.
- Acquired a Snow Leopard 32-bit machine for building on Mac; future Mac releases should (hopefully) be much more
compatible with machines older than Mountain Lion 64-bit.
- Fixed internal issue (might have been exclusive to Mac) that affected persistency of Boolean settings such as
detecting disconnection.
- Fixed bug where double-clicking on chatEdit or betAmtBox in the poker table GUI would cause loss of focus.
- Should have fixed bug where typing in chat would not prevent a table from popping up over top… Not sure though, more
testing required.
- Fixed issue where the client may attempt to send packets to a dead or invalid connection, causing a relogin to hang
at 80%.
- Added click menus to table seats and player names in chat.
- Added preferred seating. This can be found in the seat context menu as “Seat Me Here”. You can also save your
preferred seat for each table layout by clicking “Table Options”->”Remember Preferred Seat”.
v0.2.17 BETA
- Made client news dynamic! This should help us put out live updates when there’s new (but non-critical) client info.
- Added table resizing! Hopefully it’s not too buggy/laggy for anyone with this early implementation.
- Fixed bug in v0.2.15 and v0.2.16 that would allow some HTML elements to be rendered in chat.
- Lots of internal changes for Mac and Linux support improvements.
- Fixed a tooltip display issue on the poker table when mousing over a player seats.
- Fixed aspect ratio of cash in dialog to match QR Code better.
- Table tiling should now take advantage of resizable tables.
v0.2.16 BETA
- Fixed internal issue with RingGameList and TournamentList processing that lead to extra attributes staying in memory
longer than needed.
- Fixed lobby bug where playercount listed was not properly updated in rare cases for full tables.
- Fixed lobbychat logging bug where Unicode characters would break and disable logging.
- Unicode lobbychat logging is now escaped for HTML output so that LobbyChat Unicode characters can be more easily read.
- Adjusted path calculation for cross-compatibility between Windows/Linux/Mac; should fix sound for Mac beta.
- Added filtering of crazy, annoying (but harmless) Unicode characters that bleed onto other lines (aka Zalgo text, lol)
v0.2.15 BETA
- Fixed ECards security false positive error if hand number has more
digits than expected (like when we just hit our
millionth hand).
- Adjusted disconnection detection implementation to prevent false
positives. Thanks everyone for your patience.
- Added behind-the-scenes changes to account for Mac OS X port.
- Added Requests->Find Player menu item.
- Fixed Game Lists from Clearing User’s Selection on Update
- Added Unicode support to Lobby Chat and Table Chat
- Added option to toggle disconnection detection (enabled by default).
- Added option to toggle attempting to re-log on disconnection
(disabled by default). Note that this will not work with
accounts that have two-factor authentication enabled.
- Added confirmation of closing the client if currently seated at,
waiting at, or registered for any games.
- Fixed bug where redeem code in Cashier Window would not accommodate
larger codes.
- Added option to toggle whether tables should be positioned in the
corners of the screen on open.
v0.2.14 BETA (rerelease)
- Fixed bug in the displaying of ‘Balance’ using the native poker server method.
- Fixed bug where swc_client.exe process would persist beyond close.
v0.2.14 BETA
- Internal fixes for Linux & Mac compatibility support.
- Added support for fractional Krill to future-proof client cashier.
- Re-enabled logout option under File menu.
- Added ability to log back in after logging out.
- Basic disconnect detection added in.
- Fixed major memory leak in rendering/clearing method for chipstacks.
- Fixed minor error in Waiting packet parsing that would create an
error to display. (Thanks O.Joakim, S.Hughes, M.Baum, M.Morrissey,
J.Eaton)
- Fixed display of fractional Krill for future use.
- Fixed standard balance pop-up for fractional display of chips.
- Adjusted connection routine for new data center(s).
v0.2.13 BETA
- Fixed display issue for game launcher where 0.5/1 would display as 0/1.
- Fixed error where in rare circumstances fractional amounts entered in the bet amount box would round incorrectly.
- Internal adjustments for Win8/Linux/Mac cross-compatibility by
swapping GUI frameworks. Thanks a lot to all of our Win8 testers! Hoping
this solves the instability issues.
- Sound playback framework swapped to increase stability, lessen memory use, and allow multi-channel playback.
- Fixed internal client-to-server issue with taking a seat at a ring
game that would occur in very rare instances prevented a seat from being
taken.
- Fixed minor button-related errors caused by Win8 Compatibility adjustments (Thanks ender and bigflush19)
- Fixed bug in Win8 test version where pre-action buttons could not be unchecked (Thanks ender)
- Added additional context checking for hole card packet parsing in
case of unstable connection issues on user’s end (Thanks JustBadLuck)
- Adjusted implementation of Tournament Table / Final Table styling to
prevent unnecessary lag in between hands on final tables. (Thanks
glitch, Aooga)
- Fixed bug with the bet amount box firing a bet if right-clicked while focused on some Windows OSes. (Thanks A.Romanovich)
- Fixed “Table” packet parse to proof against missing attributes. (Thanks K.Boyd)
- Fixed “TableInfo” packet parse to proof against a deleted or offline table. (Thanks K.Boyd)
- Adjusted launching ring games to sit at the seat immediately to the left of the button automatically. (Thanks J.Drane)
- Adjusted initial positioning of table windows so they don’t always start in the same spot and overlap. (Thanks R.Gossiaux)
- Fixed minor bug where hand history parsing (to check if the buffer
was full) would sometimes raise an error if the buffer had too few
lines. (Thanks M.Aueron, B.Morsch)
- Added confirmation to transfer chips dialog. (Thanks wingman)
- Fixed minor error in TimeLeft packet parsing that would create an error to display. (Thanks M.Aueron)
v0.2.12 BETA
- Fixed bet slider issues when clicking to right or left of slider on a
fractional table (thanks M.Aueron, ArtVandelay, & weeeeee).
- Made mousewheel events on slider jump up or down the same amount as clicking to right or left of slider. (thanks Happy_Fish)
- Fixed bug where time being called would reset button text incorrectly (thanks Z.Igor).
v0.2.11 BETA
- Implemented compatibility with server-side fractional chips.
v0.2.10 BETA
- Fixed the “Quit” menu item.
- Fixed modality issue for Start Ring Game and Start Sit’N'Go option that would prevent a user from interacting with
tables while the application was waiting for a response. (Thanks H.King!)
v0.2.9 BETA
- Added in Google Authenticator field for logging in and transferring chips.
- Cleared the transfer chips dialog amount by default (thanks larrybird).
- Fixed bug where if a tournament was running and the gamelist selection was cleared while selecting the tournament, the
table info and register/unregister button would not function properly until game is reselected (thanks S.White,
L.Lindley & B.Dunn)
- Changed ring game’s Waiting List button to Quick Join Button if table not full (thanks jaberjon).
- Made “Are You Sure?” dialogs for closing table confirmation non-modal (thanks jaberjon).
- Cashier window now pops up over top of lobby/tables if the cashier button is pressed while it’s already open (thanks
jaberjon).
- Cashier Krill Time Last Updated now automatically converts to user’s local time (thanks jaberjon).
- Prevented tables from popping up over an active Transfer Chips Dialog.
- Made “No” the default button in the “You can check this bet. Do you really want to fold?” dialog (thanks H.King).
- Prevented two table sitdown requests from being sent to the same table within the same second just in case user
double-clicks a seat. This used to cause server-side “IP already seated here” messages to be sent (thanks lolbillfrist).
- Fixed issue where “Copy to Clipboard” on the Cash-In dialog would copy the & tags (thanks wingman).
- Fixed bug where Time Request: 0 would show if time was called on a player and the bank amount was 0. (thanks fsb4000)
- Added cancelling pending withdrawals to the Pending Withdrawals dialog in the Cashier page.v0.2.9 BETA
- Increased maximum character allowance for redeem code dialog (thanks W.Hall)
- Fixed error in sorting by Stakes in cases the SB = BB.
- Redesigned lobby and gameviews to account for filtering.
- Implemented filtering functionality for ring games, tournaments, and SnGs.
- Reset lobby size persistent setting for new version because of major redesign.
- Added basic Site News functionality.
- Fixed error in tiling/cascading tables that would take previously closed tables into consideration (thanks 2p2 user).
- Added Blocking SealsDeals Chat option (blocks lobbychat starting with a # sign).
- Changed clock to display local time as we phase out the use of server time.
- Disabled logout menu item until properly implemented.
- Login window should pop up again after a failed login attempt (thanks Zed!).
- Seats can now also be mouseovered for tooltip (previously only the player’s label would produce one). Thanks glitch!
v0.2.8 BETA (03/20)
- Per gmt, fixed rare error where hand history items in the list could be expandable and cause a crash on click.
- Per gmt, fixed (I think?) a rare display bug where the checkbox label for “Out Next Hand” would be slightly cut off on
the right.
- Per free, adjusted chat popouts to match the height of their parent windows.
- Per veganhippie, fixed the password length allowance in the Transfer Chips dialog.
- Adjusted client for new server.v0.2.7 BETA (03/18)
- Emergency release for client/server mismatch error caused by latest server update.
- Per glitch, fixed an issue where the table pop-up when Time was called would steal keyboard focus from the bet amount
box while the table was already active.
- Fixed a minor client-side error raised during a transfer chips success.
- Per glitch, fixed an error where split pots may not be properly recorded in the hand history dialog/log.
- Per android dev suggestion, increased timeouts on API Calls to prevent unneeded “Could not communicate with server”
messages.
- Stubbed in SnG tab (unfinished and hidden in this emergency version)
- Stubbed in Lobby Filtering (unfinished and hidden in this emergency version)
- Implemented krill wave display on cashier using login API attribute.v0.2.6 BETA (03/13)
- Per ender, fixed a very uncommon error that was caused by not accounting for improperly parsed button text at press.
- Per glitch suggestion, added informational text to new cash in dialog.
- Adjusted default chat fontsize to closer resemble flash client.
- Per ender, added a condition that may assist with very rare server-side errors when hole cards are sent.
- Per glitch, adjusted ratio of growth for HH dialog elements; also added an adjustable slider between the list & text.
- Per glitch, adjusted Cash In dialog to accommodate larger deposit addresses automatically.
- Per free, hid unused table pop-up options and renamed “Hack” to “On” since it’s the most consistent option.
- Adjusted transfer chips success message so it would be particularly pokerserver-side rather than dependent on API
response. This should help prevent error messages when the chips were still successfully transferred.
- Added support @ Login for a message to be passed to the client to warn the user of anything (primarily used for client
update notification).
- Added additional support for new Cashier APIs, including:
=> Viewing Pending Withdrawals
=> Viewing Transfer History
=> Viewing Rakeback History
=> Viewing Transaction (Deposit/Withdrawal) History
- Added timestamp to cashier to indicate when it was last updated for the user.
- Added display of Ring Chips vs Tournament Chips in use on the cashier.v0.2.5 BETA (03/11)
- Per veganhippie, extended the length of max password from 20 characters to 36 characters.
- New cashier dialog implemented! Major kudos to glitch for design concept.
- Cash In dialog implemented with native (offline) QR code generation for deposits.
- Per glitch, fixed an issue where manually rebuying chips at a Rebuy tournament may not correctly send the packet.
- Per glitch, refresh/chat/stats/notes buttons have been given tooltips on the Table layout.
v0.2.4 BETA (03/10)
- Per glitch suggestion, added a “Refresh” button to all Tables in case there is ever some sort of display error from
packet desync.
- Hand history functionality completely rewritten to plug a memory/performance leak.
- Fixed memory leak related to some windows being recreated over-and-over on demand.
- Added table-specific hand history requesting (under Table Options), hand # display/button, and table-specific HH
dialogs.
- Per glitch, added table-specific auto muck option (under Table Options).
- Added ghost cards so that players can review your hole cards during a hand after folding by mousing over their seat.
- Per free and 2+2 player feedback, added “End Session Next Blind” to Request menu to check the “Out Next Blind”
checkbox for all tables.
- Per glitch, “Out Next Blind” should remain hidden for tournament tables.
- Per free, when last table is closed, lobby should unminimize/popup now.
- Per free, chat pop-outs will now smartly position themselves to the right or left of their respective parent.
- Per glitch, fixed the percentage text on login progress dialog so that it’s not longer a Black color.
- Per free, added persistent settings to block Newbie Chat (any chat matching newbie color) and Observer Chat (any table
chat matching the observer chat color).v0.2.3 BETA (03/05)
- Courtesy glitch, sounds have been customized.
- Courtesy of glitch, the cardback graphic has been replaced by a SwC custom one!
- Fixed bug in split pots not being cleared/displayed quite right on table refresh.
- Per free, added minimize button to table windows.
- The “Hack” setting for table pop-up should work persistently across all Windows OS as expected now.
- TimeLeft functionality has been added in! Countdowns will properly show up on player frames when time is called.
- Per ender, fixed a bug where table windows were being treated as dialogs and pressing ‘Esc’ would close them,
bypassing the “Are you sure?” check.
- Per free, sitting down to a table’s add chips dialog should no longer prevent action on any other window.
- Server messages should no longer block any window the message is not relevant to.
- Balance request messages should no longer block any window other than the lobby.
- Adding chips dialog should no longer prevent action on any other window.
- Most websession API success/errors should no longer prevent action on any other window than the Lobby, except for very
important messages.
- Transfer Chips dialog should no longer prevent action on any other window other than the Lobby.
- Redeem Code dialog should not longer prevent action on any other window other than the Lobby.
- Fixed a bug where the Check/Fold Any would still call attention when buttons were displayed.
- Per ender, Changed “Table Info” button on tables into a “Table Options” button with Add Chips and Table Info menu
items.
- Per glitch, revised default sort settings for Ring Games and Tournaments List.
- Fixed default sorting for Ring Games Player List and Tournament Player List.
- Replaced webkit rendering of seals local time to save filesize/memory.
- Per chronicdog, chatedit is now focused when a table is popped up to (hopefully) prevent unintentional
minbets/minraises if user about to hit enter at the moment focus is stolen.
- Per UncleGravy, implemented chat-conscious logic in the pop-up functionality to prevent stealing focus if something
has been typed in the active window’s chat in the last 3 seconds.
- Per glitch, chat-conscious logic in the pop-up functionality ignores the chat-conscious aspect if the pop-up is
urgent. For example, when “Time” is called on the user.
- Per a PM from a 2+2 user (reported by free), when checking a preaction if buttons are already present, the client
should immediately follow the preaction logic if it applies and click the appropriate button for the user.
- Changed default pop-up setting to “Hack”, under the assumption that it’s the most prevalent, consistent way to get
tables to pop-up for all users on Windows OS.v0.2.2 BETA (03/04)
- Per glitch feedback, reordered window pop-up method to possibly fix issue of table pop-up queue not functioning.
- Per free, hard-coded IP address due to CloudFlare going down so we stop depending on swc.eu.
- Restyled news scrollbar per micon/free.
- Added lobby clock in Seals time per ender/free.
- Per Max, for improved verification/security, swapped over to SHA1 hashing of the release zipfiles rather than MD5.
- Per sukiie, fixed sorting of players in lists to ignore case.
- Adjusted mock news dialog with release URL.
- Added exception handling with debug information to present to user upon hand history logging failure, lobby chat
logging failure, and general packet parse failure. (kudos to ender, glitch, and veganhippie).
- Added a check for user not being logged in when Balance and Transfer Chips is requested. (kudos to veganhippie)
- Per glitch’s report, fixed pots being shipped as being double-counted in playerframe chip value for a split second.
- Fixed (?) custom avatar retrieval, implemented method into main program rather than Table, added caching of custom
avatars per session in memory.
- Kudos to ender: made sure custom avatar retrieval was placed in an exception handler just in case of failure; if
failure, it stays pretty quiet compared to other types of errors.
- Put a cap on debug window logs and lobbychat(250 entries)/tablechat(100 entries) to limit memory growth.
- Per BoozeHoundPoker, added unique sound if user was the winner of a pot.
- Per glitch/micon, lobby now remembers what size it was after it was closed and reuses that size when reopened.
- Implemented “Hack” Pop-Up Method (should work for anyone using windows that was having trouble with table pop-up not
working before)
- Per UncleGravy, LoginsList, TournamentList and RingGameList sort is remembered for next session.
- Per BoozeHoundPoker, added functionality for different table canvas graphics for Tournament and Final Tables. Graphics
courtesy micon.v0.2.1 BETA (02/28)
- Adjusted mock news message.
- Per ender, added auto-close of tables after being moved in a tournament.
- Per ender, fixed a bug where if “Attention Sounds Only” was checked, the urgent TIME sound would not play.
- Per ender, added confirmation of closing tables if you are currently seated at them.
- Sorting is now fixed! Or should be. Not all cases have been tested, but alphanumeric sorting should only occur when it
makes sense.
- Per glitch, selected list item text are now white instead of black to improve readability.
- Per ender, added option to display dealer chat.
- Stubbed in table tool buttons for chat, stats, and notes.
- Added display of player table stats sent by the server if seated at the table.
- Per Evolutionary, added dialog to confirm when you click “Leave Seat” while seated at a table.
- Per free, modified action button sizes and slider size for tables.
- Per glitch, small visual tweaks to font-sizes in various areas.
- Hacky way to retrieve custom avatars implemented, to be refined by next version.v0.2.0 BETA (02/27)
- Per free, made the “Warning” label in transferring chips a red color to draw attention.
- Per free, changed the wording from “Start Sit’n'Go/Ring Game” to “Open Sit’n'Go/Ring Game”.
- Added popup options under Options for testing popup solutions for it being not persistent enough or way too
persistent. These options should remain persistent between sessions like other settings.
- Adjusted Open Ring Game functionality to show “Blinds” instead of “Stakes” to make things more clear.
- Per ender, fixed a hand history display bug where hole cards were displayed in a non-standard manner

- Removed cash in and cash out options to be replaced soon with a Cashier dialog.
- Fixed some default sorting choices.
- Per ender, enabled sorting of tournament list’s playerList… But it’s still sorting by string rather than number
for now.
- Added automatic MD5 hashing of zipfile at build process for signing/integrity purposes.
- Per ender, added ability to disable hand helper under Options menu.
- Per ender, fixed issue where table info may not be correct when checking tournaments from the table info button on the
tournament table.
- Per TheWookieWay, fixed issue where table info would not display on lower resolution machines. It is now in a scrollable text
box that can be dynamically resized by user.
- Per TheWookieWay, bolded table header items and bolded amounts in the SitDown dialog to add contrast.
- Per ender & DrSinful, added options for turning sound off, making sound attn only, and enabling all sounds.
- Per free and ender, removed Remember Password and replaced with Remember Username. Added functionality so Remember
Username should act as expected and remember its setting, along with the username entry when appropriate.
- Per micon, remodeled the lobby’s color/graphics.
- Added news to the lobby (non-functional for now, but as a placeholder).v0.1.10 BETA (02/25)
- Per Micon, changed “Fold to Any Bet” to “Check/Fold Any”
- Per Micon display issues, hard-coded the display of radio buttons (similar to checkboxes in v0.1.2). Have issued a
sample application to Micon (to be potentially used by others later) to determine the source of these display issues.
- Added Redeem Code functionality (under the Requests menu).
- Added warning to Transfer Chips dialog per free.
- Added SnG Creation and RG Creation functionality under Requests menu. Limited to 2 create requests for every 15
second interval.
- Rebuy tournament capability added. Rebuy by clicking the chiptray at the top, or clicking the buttons that appear when
you bust out.
- Stubbed in auto-rebuy checkbox for rebuy tournaments pending additional design decisions.
- Small tweaks to popup system for more persistently pop up through other applications.v0.1.9 BETA (02/24)
- Start Tournament functionality was not correctly alerting when no tournament was selected. Should be fixed.
- Lobby Chat logging has been made functional with timestamps. Saves to an HTML file in the lobbychat directory.
- Modified the Chat PopOut functionality for Lobby & Table Chat so that it’s only visible in one place at a time (either
the integrated chat or the popped out chat).
- Stubbed out table animation option menu item for later.
- Updated About dialog to be more public facing.
- Fixed Fold to Any Bet functionality per Freemo/Micon input.
- Removed Debug menu from releases.
- Optimized a few behind-the-scenes regularly occuring string concatenations.
- Added Krill & DepositAddress as internal session objects retrieved at login.
- Added transfer chips dialog & functionality.
- Cashier dialog stubbed with some functionality added (visible and partially functional in Debug menu!).
- Fixed a bug where table chat may not be visible after re-opening a previously opened table.
- Fixed a bug that would cause the client to crash when released while
it was trying to timestamp LobbyChat.v0.1.8 PRIVATE BETA (02/23)
- automated build process shouldn’t overwrite previous release zipfile if version already existed there any more, which
should help maintain version control.
- Added a Recv button to packet debugger to allow offline testing of “what if” cases of what would happen to the
client if we receive any particular packet.
- Added verbose good logs checkbox in the packet debugger to display packets it thought it parsed correctly with the
full packet in view.
- Moved back to py2exe for debugging purposes (it generates traceback log files and warns the user @ exit). Will swap
back to PyInstaller once global exception handler can be put in to log tracebacks.
- Added Chat Pop Out functionality for both lobby and table chat.
- Limited chat inputs to 250 characters.
- 4 Color Deck option, Auto Muck, Enable Sound, Log Hand History, Log Lobby Chat, and generated PCID is now persistent
via settings.
- Blocklist now persistent and functional.
- Fold to Any Bet now functional.
- Moved Menu Items around some.
- Added Start Tournament Functionality.v0.1.7 PRIVATE BETA (02/22)
- Added a “just-in-case” line to the AttnTableQueue logic that should account for if a table got its turn in line but
was subsequently ignored by the user.
- Switched to PyInstaller + UPX packing for Windows releases. Client is under 10 megs packed!
- Automated the build process for Windows releases.v0.1.6 PRIVATE BETA (02/22)
- Fixed bug where playSound command would ignore the Sound option in some cases.
- Fixed error where new build method was not including the sounds folder automatically in the distribution zip.
v0.1.5 PRIVATE BETA (02/22)
- Added default checkbox in the rebuy functionality for “minimum buy-in” amount.
- Fixed bug where “Unjoin List” button might persist for tables where join should be the option.
- Added AttnTableQueue functionality. This keeps a table requesting attention from popping up over a table that already
has attention and needs it. When the attention is paid (a button is pressed), the next table in line on the queue should
pop up now. Table’s in line that no longer need attention are ignored as the queue is processed.
- Added PlaySound command that ignores if a table is in focus or not. This is used for the AttnSound (when important
buttons appear on a table) and for TimeSound (for when you have 10 seconds left to act).
- When Time is called on you, the window was hoping the AttnTableQueue and just popping up. I added the same
functionality that goes into when Mavens asked for a user to input buttons, except instead of adding the table to the
queue, it adds it to the FRONT of the queue.
- The “Ready” button was being treated as an important button. It has
now be deprioritized with “Muck” and “Start”.v0.1.4 INTERNAL BETA
(02/21)
- Added https://sealswithclubs.eu/register/ popup if Create New Account Button clicked.
- Made login screen pop up on application start (for convenience).
- Added chiptray button on table to allow rebuy.
- Added rebuy functionality on ring games by clicked tray button if seated.
- Hid the Fold to Any Bet box, as it’s generally unused and not worth the effort (yet).
- Added functionality to the ‘Out next hand’ and ‘Out next blind’ table checkboxes.
v0.1.3 INTERNAL BETA (02/20)
- Table Bet Slider should now page step to increments of 1 BB for convenience.
- Bet/Raise Button Should Dynamically Show The Current Target Bet/Raise Amount
- Stubbed out menu options for enabling sound, 4 color deck, log hand histories, log lobbychat
- Sound option should now be functional.
- 4 Color Deck option should now be functional. When changed, it should iterate through all currently open tables and
change the board cards and seat cards where appropriate.
- Hand History logging/option functionality is now enabled in a very primitive form. It will post all handhistories to
it’s local ‘handhistories’ directory. Very basic logic implemented to create directories/files if needed, and to
figure out if it’s time to add a spacer between one hand and another hand.
- v0.1.2 INTERNAL BETA (02/19)
- Table Info / Tournament Info Dialogs are No Longer Modal (Blocking Access to Rest of Application)
- Automuck option added. It is checked by default. Functionality needs testing.
- Hardcoded custom checkbox images for table. This should prevent the issues Micon was having with checkboxes being one
big grey box no matter what. On a side-note, was unable to reproduce his issue on Vista/XP testboxes.
- The tableheader label button should no longer appear greyed out. It should just be a non-functional, non-decorated-
when-clicked button.
- Added functionality to register for passworded tournaments.
- Added unregister functionality.
- Added waiting list / unjoin waiting list functionality.v0.1.1 INTERNAL (02/19)
- about dialog changed for SwC
- disclaimer dialog added (same as android app)
- started tracking versions
- api now used to retrieve sessionkey for session. stats tracking for client should work.
- net column in the ringgamesplayerlist is now hidden
- will no longer try to sit down if a seat is clicked and we’re already seated at the table
- added hiding of bet slider if minbet&maxbet are the same (limit games)
- the default option is now checked when sitting down to a table and buying in
- hopefully fixed an issue where hold cards would be errornously hidden / appear folded
- fixed focus issues on the table where using chat may trigger a random button/function
- added message to tournament Observe button to inform on proper functionality
- added servertime localtime conversions
- fixed a bug where buttons and/or slider may persist after getting up / leaving table
- adjusted version for pokermavens version 3.15
- now confirms if you want to fold or not when you click fold with the option to check
v0.1.0 INTERNAL BETA (02/17)
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